Lets Get Mythical with “Myth” The Board Game
I’ve been really digging on games that blend traditional board game play with the hack and slash gameplay of your typical RPG. As a kid, I used to play a game called Hero Quest and the idea of getting to form a party of super powerful, magic-wielding heroes with your best friends has always been something I look forward to. These days, a lot of my friends don’t have time to play weekly D&D sessions so a game like Myth is something we can totally get down with. Myth is what I call “RPG-Lite”, in that you get to take on the role of the mighty fighters and wizards you’ve always secretly wanted to be BUT….but… the game is over in an hour or so. At which point you can go home and do the goddamn dishes you’ve been avoiding for the last couple days…. BECAUSE IF WIZARDS DON’T DO DISHES, I DON’T DO DISHES!
This game was designed by Brian Shotter and Kenny Sims and is built on the idea of the player party working together; using their varied skills to outwit and outlast their enemies. Each player takes their turn and are given actions which are used by playing cards from their deck. As players delve ever deeper into the dungeon, they are met by more powerful and evil enemies which are are governed by The Darkness.
The Darkness acts as a set of evil global parameters and depending on the parties actions, The Darkness will affect the game differently. If the players move too heavily in the direction of hack and slash tactics, The Darkness will create more powerful monsters to fight which will wear down the party; if the group uses sneak tactics too heavily, The Darkness responds by giving fewer amounts of treasure which includes weapons needed to defeat enemies and bosses. The result is a dynamic, swinging game engine that sees players using both heads on and stalking tactics in an attempt to both garner the best treasure without raising too much attention.