The Reviews Are In: What Critics Are Saying About ‘Scythe’
“It’s not every day you get to rampage through the 1920s countryside in control of a fleet of giant mechs.”
Since Stonemaier Games massively successful, 1.8 million dollar Kickstarter campaign, literally everyone I know has been talking about Jamey Stegmaier’s game, Scythe. That much hype leads people to wonder whether a game can live up to it’s own expectations. Well, the wait is over and gamers everywhere are posting their opinions on what is arguably the single biggest board game to come out in 2016.
It’s an absolute stunner of a board game to look at
“Scythe is a beautiful game. Rozalski’s artwork and world building make for a unique setting, and Stonemaier’s work on bringing it all to life is to be applauded. Cards have a premium feel, the map looks great and player mats are thick and covered in gorgeous art.”
“Before I dive into the game elements, I first have to tip my hat to the artwork.
I love the art style! The look and feel creates the perfect ambiance
for the game that makes it easy to get engaged in.”
~Board Game Family
“Before we talk about the game itself, let’s talk components. There are a lot of them, they’re absolutely gorgeous, and they’re all tied together through the stunning art of Jakub Rozalski.”
Scythe is kinda confusing
“Indeed, navigating these player cards (large cardboard mats which show your current status) is perhaps the toughest thing to get your head around, and easily the weakest part of Scythe’s design, as the inconsistent way they’re designed and laid out is very confusing.”
“Scythe is mechanically plentiful which is typical of a 4X game. This is why these games
can be so daunting, usually having massive rule sets. Scythe’s rule set is not small.”
“It’s a lot to take in at first, and there are a multitude of things you need to keep in mind in order to do well. But in a game with so many complex, interlocking parts, it’s striking how simply the turn structure works. Everything that happens on the main board—every decision that you make in the game—begins with your strategic HQ, the personal player board.”
Once you get the hang of it though, Scythe is tons of fun
“Walk by a group of people playing Scythe and you’ll see a gargantuan board, tons of plastic miniatures, countless wooden meeples and tokens, stacks and stacks of cards, two player boards per player, and plenty of other cardboard miscellany.”
“Scythe gives players almost complete control over their fate. Other than each player’s
individual hidden objective card, the only elements of luck are encounter cards that
players will draw as they interact with the citizens of newly explored lands and
combat cards that give you a temporary boost in combat.”
“Scythe is breathtaking at times, familiar at others, and ultimately as immersive a gaming experience as I’ve ever enjoyed.”
Scythe offers surprisingly little combat, for better or worse.
“Scythe is more a game about the threat of war, or at least of violence, than all-out carnage. It has elements of a 4X game, but it’s really more of a 2.5X game (there’s no real “exploration,” and the goal is not to completely exterminate your foes). You’ll be farming the land for resources, building stuff with those resources, and just generally trying to make your mark on the board.”
“Part of me wishes there was a bit more to combat,
but this combat system feels right at home in Scythe.
Simple yet providing lots of choices.”
“the toughest, nastiest player will eventually succumb to a smaller force. Just like every other aspect of Scythe, you can get ahead by being a bit of a bully, but you can’t win that way.”
To sum it up, Scythe is incredible. A rare table top experience where luck is almost nonexistent, this game offers so many cool elements it’s hard to focus on any single one. This is a game of balance and efficient use of your turns; lean to heavily on any one tactic and you could see other parts of your game stripped away by your opponents. I’m basically itching to get my grubby little mitts on this game and give it a whirl. If you want to get a copy for yourself, click here.